During the process our final concept has been through four iterations. These will be shortly explained below, together with the related design phases.

Iteration 1 - Pressure Cooker, Biodiversity game

Orientation
Research
Ideation
Conceptualization

We focused on orienting ourselves in the field of data collection. We decided to create a game in which people could map biological life and battle with the captured plants and animals.

A Miro board about the many possible directions for collecting data

A Miro board about what types of data to collect

A Miro baord about how to implement game-like features

Read further at Iteration 1 →

Iteration 2 - From Scientific Discovery Games to Citizen Participation in Urban Planning

Orientation
Research
Ideation
Conceptualization

Extensive research was conducted to map out the scientific context surrounding Games for Data Collection. This eventually made us able to develop an innovative concept.

Our rather long document on citizen science games and the scientific world

Drawing of how people's ideas would be placed and retrieved in the world (23 September 2020)

World scale AR Building visualisation

Read further at Iteration 2 →

Iteration 3 - Concept Development

Ideation
Research
Prototyping

After the initial concept was chosen, a lot of time went into the ideation and a more specified conceptualization of our idea. More research was performed to better understand citizen participation.

Build System exploratory drawing (3 October 2020)

An overview of the whole platform

Mockup prototype of the AR build system

Read further at Iteration 3 →

4. UrbanAR

Ideation
Research
Prototyping
User-testing
Analyzation

All focus was on the realization of our idea. Reserach on our initial assumed problem was performed and user-tests were conducted. Results from validation and user-tests were analyzed.

An overview of many many experiments (V1 - V10)

The first user test

VFX Final Shot 2 - Showing off what he has built

Read further at Iteration 4 →